![]() Post Rock
|
Runescape night at Hutchinson (Kansas) Public Library On August 7, 2006, the Hutchinson (Kansas) Public Library held a Runescape night in the library's computer lab. One 13 year old participant called this event possibly the "best night of his life." Kristine Tossie and a team of young adult advisors organized this event. The information about that night comes from Kristine Tossie, contact.
|
![]() Click map for library services in your area. |
|||||||||||||||
Planning the eventKristine wrote, "The success of the event was entirely due to the involvement of 5 teenage [15 and 16 years of age] boys who served as my advisory committee. We had 3 meetings ... and each member was assigned different activities to complete and bring back for the committee to review. Have multiple sets of eyes looking at the concepts and giving feedback helped to prevent some pitfalls. ... The oldest boy with the most experience playing Runescape served as the Overseer. His name is Dylan. [He is 16 and his combat score is about 105.] He helped enforce compliance with the rules and also generously provided the game prizes for participants." The event was advertised through posters around the library, an ad in the local paper,word of mouth and in computer workshop brochure. Though participation was good, Kristine plans to send notices through the schools to attract more teens to future events. The event took place in the library's computer lab. The teacher's computer was also in the same computer world and was projected up on the screen. Participants did have problems logging into the same Runescape world. The site would say thye world was full even though the number of players in that world stated otherwise. The maximum number they could get connected to the same world was 14 or 15. So they wasted some time jumping between worlds. [Chris Rippel has heard of a trick for logging in many players at once. He is still tracking down an accurate description of the trick.] Kristine said she would make the following changes for future events.
|
|||||||||||||||||
Start of the eveningThe evening began with "overview of guidelines, sign-up for activities, introductions, list of helpful Web sites and handout Runescape salmon and iron form for Runescape combat." The start of the evening was hectic because transitioning from the general public to the event without downtime took 15 minutes. This was longer than expected. In the future, Kristine plans to close the lab to the public earlier to create a better flow to the Runescape event. Informal introductions caused a problem the rest of the evening because everyone had to be reminded who was and was not participating in the games. Participants not playing specific games were encouraged to play the game. Kristine noticed these participants were making informal alliances with other participants. Kristine started each event and gave instructions according to a script. Dylan then took over talking about game specific questions. They announced where to meet and waited until everyone was there. In games with coordinators (e.g., the race), participants were instructed to contact the coordinator when they got to the starting spot. Overall guidelines as written for participants.
|
|||||||||||||||||
Combat for members and non-membersDistributing food and armour took longer than expected. Non-members got attacked on the way to the Wilderness. Kristine says future nights will not have non-member combat. Combat guidelines as written for participants.
|
|||||||||||||||||
Race for members and non-membersThe race game went well. Kristine doesn't plan making any changes. Race guidelines as written for participants.
|
|||||||||||||||||
Hide and Seek for non-membersKristine's young adult advisors wrote the clues. Though some of the riddles were difficult, everyone managed to find at least one character. One hiding place did not allow some non-members to find him because items were needed to enter the building. Credit was given for arriving outside the location. Hide and seek was popular. Hide and seek guidelines as wriiten for participants.
|
|||||||||||||||||
Pest Control for membersThis was a popular mini-game. Participants became better each time they played and started strategizing prior to the game. However, they only had nine players and decided that they needed 20 to 25 players to actually "win" the game. Pest Control guidelines as written for participants.
|
|||||||||||||||||
Scavenger Hunt for non-membersKristine says this is a is a great event for younger participants with less experience. They completed this game while members finished Pest Control. Scavenger Hunt guidelines as written for participants.
|
|||||||||||||||||
Duel Arena for membersDuel Arena guidelines as written for participants.
|
|||||||||||||||||
Add up points and award prizes and popKristine wrote, "My goal was that everyone have fun and no one left empty handed. So at the end of the evening all participants are given a pop. Having four levels of prizes allowed us to have 8 winners among the participants. We gave 4 prizes to Runescape members and non-members. One boy gave a younger girl some in-game money just to be nice, so half the participants got some kind of prize. Since the pop cost ... [$10.00 and each gift certificate $20] and we will be doing an event of some kind quarterly, the approximate yearly cost will be $200." Prizes were based on the number of points participants had accumulated through the night. Kristine claims "in-game prizes really made the event." The main coordinator, Dylan, provided these prizes.
|
|||||||||||||||||